Do you guys actually think FDS is gonna make money by doing this? The whole reason Microsoft didnt release FSX on THEIR OWN Original Xbox and Xbox 360 was cause of lack of demand. Assuming there are 1 million users using Xbox and Playstation only 0.2/4 of the population will probably buy this sim.
Sixty Second Shooter (indie game)on Xbox one cost
1. Maintaining the Sixty Second Shooter URL - $19
Sending the second dev kit to [developer] Brett Douville - $63
Hardware (USB and video cables and the like) - $72
Video capture device (for making trailer) - $181
Localization (French, Spanish, Italian, Portuguese) - $729
Errors & Omissions Insurance - $2037
Foreign ratings boards (PEGI, USK) - $2042
Now imagine this but making copies on a disk, publisher(different company)usually do this. Thats more money right there.
Like I said, there isnt a demand for this gaming category in the general population. Thats why Microsoft didnt do it, nither has Laminar Research(X-Plane), both companies have had there flight simulatiors out for a long long time.