I didn’t put this in features because it is more of a thought and to see what others think of this rabbit hole.
Developer man hours aside and all things equal what if the game took a modified page from say… World of Warships where there was “in game” money that players made off their flights (which would probably lead to “wallet warriors” if you spent real money to boost it)
The idea would be you had limited OEM funds to plan, fly and upkeep your aircraft. Money would be made based on route, aircraft type and an algorithm that would tell you how many seats you sold to make money cause it’s all about butts in seats makes money for sweets. Also, how you treat and fly your aircraft like climb and descent, cruise profiles, fuel burn, or if you do excessive Blue Angels/Thunderbirds type maneuvering of your Airbus Boeing hog that would result in expensive repairs, or spending more money than making to loss of aircraft (in some way)
I’ve wondered if it would turn people away from the game or more? Would it make it too complex for most players? Cut down on crazy flying? Make IF a lot more money if they provided players a way to buy “air nuggets” with real money?
Ok yeah, a lot of code to write but hey I did say man hours aside…all things equal etc
There’s no right or wrong answers maybe more questions lol. As I sit here typing this there are so many pros and cons to this insane idea floating in my head before even hittting the create topic button… I’ll quit while I’m ahead.
-Quote of the day: The F-4 Phantom, America’s proof to the world that with a powerful enough engine, even a brick can fly